Update Frequencies
Intro
Each NFL API endpoint updates at a variable frequency, in terms of both its cache and its data.
For example, a Game endpoint may have a 3-second cache during a live game. After the game concludes, this shifts to a 600-second cache, and after seven days, to 4 hours. Alternatively, a Standings endpoint may have a 10-minute cache, with the data updating when games conclude.
Given your limited amount of API requests and QPS, these frequencies should be understood and factored into your pull rate.
Use this section to help determine the best pull frequency for your needs.
Time-to-Live (TTL) and Data Updates
Understanding the distinction between TTL and data updates is crucial for designing an efficient and reliable NBA API solution. TTL is focused on the length of time an object is cached, whereas data updates are concerned with the actual data within the API.
Time-to-Live (TTL)
Time-to-Live (TTL) defines the maximum duration a response may be served from cache before revalidation. TTL values are returned in the Cache-Control header for each REST feed. For example:
Cache-Control: public, must-revalidate, max-age=300
This indicates a TTL of 300 seconds.
TTL is an upper bound, not a guarantee. When underlying event data changes, our system proactively invalidates and replaces the cached object immediately, even if the TTL has not expired.
Data Updates
Data Updates refer to the changes made to the underlying data that the API provides access to. This can occur through various operations such as creating, updating, or deleting our sports data.
Data updates are critical to ensuring that the API delivers the most current and accurate information. Data entry workflows and processes specific to NFL data will affect your suggested request frequency.
Additional Frequency Resources
Visit our Headers documentation to learn how to interpret and use header responses to access the freshest sports data.
Frequency Chart
What is the right request frequency for your use? Which endpoints should you pull to get the most efficient use of your allotted calls?
The below chart provides answers to these questions, with a breakdown of the cache and data updates for every NFL API endpoint, as well as our recommended pulling frequency.
| Endpoint | TTL / Cache | Data Updates | Recommended Pull (Non-Live) | Recommended Pull (Live) |
|---|---|---|---|---|
| Awards List | 4 hours | New awards appear as they are added to the database | Pull on an as-needed basis | Not applicable |
| Current Season Schedule | 10 minutes when payload includes active games (games in non- 60 minutes when no active games | Hourly The endpoint returns the schedule for the season containing the next upcoming game in Games typically move to | Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint. | Not applicable Use this feed for non-live schedule retrieval only. |
| Current Week Schedule | 10 minutes when payload includes active games (games in non- 60 minutes when no active games | Hourly The endpoint returns the schedule for the week containing the next upcoming game in Games typically move to | Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint. | Not applicable Use this feed for non-live schedule retrieval only. |
| Daily Change Log |
| Entries populate live for changes to teams, players, game statistics, schedules, and standings. Start time of the log is 05:00:00 UTC; end time is 04:59:59 UTC | Pull every ten minutes or less, depending on your use case. | Not applicable |
| Daily Transactions | 4 hours | Updates in realtime as transactions are entered. | Pull every hour or less, depending on your use case. | Not applicable |
| Free Agents | 4 hours | Updates in realtime as changes are made to rosters or player profiles. | Pull every hour or less, depending on your use case. | Not applicable |
| Game Boxscore | 60 seconds when a game is in 3 seconds when a game moves to 600 seconds when a game moves to 4 hours when seven days have passed since | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the daily change log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. |
| Game Play-by-Play | 60 seconds when a game is in 3 seconds when a game moves to 600 seconds when a game moves to 4 hours when seven days have passed since | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the daily change log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. |
| Game Roster | 60 seconds when a game is in 3 seconds when a game moves to 600 seconds when a game moves to 4 hours when seven days have passed since | Realtime | Pull on an as-needed basis. Feed can be ignored until around 90 minutes before the scheduled game start, when NFL teams announce inactive players. Click here for more info on player game statuses. Utilize the daily change log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds can be requested 90 minutes before the scheduled start. |
| Game Statistics | 60 seconds when a game is in 3 seconds when a game moves to 600 seconds when a game moves to 4 hours when seven days have passed since | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the daily change log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. |
| League Hierarchy | 4 hours | Hierarchy updates appear as they are updated in the database. | Pull daily or less, depending on your use case. | Not applicable |
| League Leaders | 15 minutes for current season | League leaders update around 20 minutes after a game moves to closed | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 20-25 mins after a game moves to closed to receive the quickest updates. |
| Player Profile | 4 hours | Seasonal stats update around 5 minutes after a game moves to closed | Pull on an as-needed basis. Utilize the daily change log to capture data changes after a game has ended. | Pull 5-10 mins after a game is moved to closed to receive the quickest updates |
| Postgame Standings | 10 minutes | Standings update within 2 minutes of each game moving to complete | Pull every hour or less, depending on your use case. | Pull 2-5 mins after a game moves to complete to receive the quickest updates |
| Seasonal Awards | 12 hours | Award entries are added as they are announced | Pull every hour or less, depending on your use case. | Not applicable |
| Seasonal Statistics | 4 hours | Seasonal stats update around 5 minutes after a game moves to closed | Pull on an as-needed basis. Utilize the daily change log to capture data changes after a game has ended. | Pull 5-10 mins after a game is moved to closed to receive the quickest updates |
| Season Schedule | 10 minutes when season includes active games (games in non- 4 hours when no active games | Schedule info updates in realtime as changes are made. | Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint. | Not applicable |
| Seasons | 4 hours | New seasons appear as they are added to the database. | Pull on an as-needed basis. | Not applicable |
| Team Profile | 4 hours | Updates in realtime as changes are made to rosters or player profiles. | Pull every hour or less, depending on your use case. | Not applicable |
| Team Roster | 4 hours | Updates in realtime as changes are made to rosters or player profiles. | Pull every hour or less, depending on your use case. | Not applicable |
| Teams | 4 hours | New teams appear as they are added to the database. | Pull on an as-needed basis. | Not applicable |
| Tournament List | 4 hours | Each NFL Playoff tournament entry is available shortly after the regular season schedule is released. | Pull on an as-needed basis. | Pull daily or less, depending on your use case. |
| Tournament Schedule | 4 hours | Schedule info updates in realtime as changes are made. The initial playoff schedule (with TBD matchups) will be available shortly after the regular season schedule is released. Teams advance to the next round on a 2-minute timer after the previous game moves to | Pull on an as-needed basis. | Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint. |
| Tournament Summary | 4 hours | Schedule info updates in realtime as changes are made. Brackets and seeds are available shortly after they are made official. | Pull on an as-needed basis. | Pull daily or less, depending on your use case. |
| Weekly Depth Charts | 4 hours | Depth charts update shortly before each game, but may be updated during or post game. | Pull every hour or less during the current week, depending on your use case. | Not applicable |
| Weekly Injuries | 4 hours | Injuries are made available depending on the day of a game. See our Weekly Data Entry section for specific timings on injury updates. | Pull every hour or less during the current week, depending on your use case. | Not applicable |
| Weekly Schedule | 10 minutes when week includes active games (games in non- 4 hours when no active games | Schedule info updates in realtime as changes are made. | Pull every hour or less during the current week, depending on your use case. | Not applicable |
Draft Endpoint | 2 seconds | Realtime | Pull on an as-needed basis. | Can request as fast as every 2 seconds (matching the TTL) when the draft is live. Summary and Trade feeds should be requested 10 minutes before the scheduled start. |
Draft Endpoint | 2 seconds | Prospects are added after the NCAA football season is complete and after declaration (March). | Pull on an as-needed basis. | Not applicable |
Draft Endpoint | 2 seconds | Realtime | Pull on an as-needed basis. | Can request as fast as every 2 seconds (matching the TTL) when the draft is live. Summary and Trade feeds should be requested 10 minutes before the scheduled start. |
Draft Endpoint | 2 seconds | Prospects are added after the NCAA football season is complete and after declaration (March). | Pull on an as-needed basis. | Not applicable |
Draft Endpoint | 2 seconds | Realtime | Pull on an as-needed basis. | Can request as fast as every 2 seconds (matching the TTL) when the draft is live. Summary and Trade feeds should be requested 10 minutes before the scheduled start. |
Important NotePull recommendations are based on a typical customer's needs. We suggest starting with our recommended rate and adjusting as necessary according to your needs.
Updated 9 days ago
