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Update Frequencies

Intro

Each NFL API endpoint updates at a variable frequency, in terms of both its cache and its data.

For example, a Game endpoint may have a 3-second cache during a live game. After the game concludes, this shifts to a 600-second cache, and after seven days, to 4 hours. Alternatively, a Standings endpoint may have a 10-minute cache, with the data updating when games conclude.

Given your limited amount of API requests and QPS, these frequencies should be understood and factored into your pull rate.

Use this section to help determine the best pull frequency for your needs.



Time-to-Live (TTL) and Data Updates

Understanding the distinction between TTL and data updates is crucial for designing an efficient and reliable NBA API solution. TTL is focused on the length of time an object is cached, whereas data updates are concerned with the actual data within the API.


Time-to-Live (TTL)

Time-to-Live (TTL) defines the maximum duration a response may be served from cache before revalidation. TTL values are returned in the Cache-Control header for each REST feed. For example:

Cache-Control: public, must-revalidate, max-age=300

This indicates a TTL of 300 seconds.

TTL is an upper bound, not a guarantee. When underlying event data changes, our system proactively invalidates and replaces the cached object immediately, even if the TTL has not expired.


Data Updates

Data Updates refer to the changes made to the underlying data that the API provides access to. This can occur through various operations such as creating, updating, or deleting our sports data.

Data updates are critical to ensuring that the API delivers the most current and accurate information. Data entry workflows and processes specific to NFL data will affect your suggested request frequency.



Additional Frequency Resources

Visit our Headers documentation to learn how to interpret and use header responses to access the freshest sports data.



Frequency Chart

What is the right request frequency for your use? Which endpoints should you pull to get the most efficient use of your allotted calls?

The below chart provides answers to these questions, with a breakdown of the cache and data updates for every NFL API endpoint, as well as our recommended pulling frequency.


Endpoint

TTL / Cache

Data Updates

Recommended Pull

(Non-Live)

Recommended Pull

(Live)

Current Season Schedule

10 minutes when payload includes active games (games in non-closed status)

60 minutes when no active games

Hourly

A new season begins on the date of the first game of a season.

Pull every hour or less, depending on your use case.

Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint.

Not applicable

Use this feed for non-live schedule retrieval only.

Current Week Schedule

10 minutes when payload includes active games (games in non-closed status)

60 minutes when no active games

Hourly

New weeks begin when the first game of a week is moved to created status.

See our Weekly Data Entry section for typical status updates.

Pull every hour or less, depending on your use case.

Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint.

Not applicable

Use this feed for non-live schedule retrieval only.

Daily Change Log

4 hours

Entries populate live for changes to teams, players, game statistics, schedules, and standings.

Start time of the log is 05:00:00 UTC; end time is 04:59:59 UTC

Pull every ten minutes or less, depending on your use case.

Not applicable

Daily Transactions

4 hours

Updates in realtime as transactions are entered.

Pull every hour or less, depending on your use case.

Not applicable

Free Agents

4 hours

Updates in realtime as changes are made to rosters or player profiles.

Pull every hour or less, depending on your use case.

Not applicable

Game Boxscore

60 seconds when a game is in scheduled status

3 seconds when a game moves to inprogress

600 seconds when a game moves to closed

4 hours when seven days have passed since closed

Realtime

Pull on an as-needed basis.

Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case.

Utilize the daily change log to capture data changes after a game has ended.

Can request as fast as every 3 seconds (matching the TTL) when a game is live.

Game feeds should be requested 10 minutes before the scheduled start.

Game Play-by-Play

60 seconds when a game is in scheduled status

3 seconds when a game moves to inprogress

600 seconds when a game moves to closed

4 hours when seven days have passed since closed

Realtime

Pull on an as-needed basis.

Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case.

Utilize the daily change log to capture data changes after a game has ended.

Can request as fast as every 3 seconds (matching the TTL) when a game is live.

Game feeds should be requested 10 minutes before the scheduled start.

Game Roster

60 seconds when a game is in scheduled status

3 seconds when a game moves to inprogress

600 seconds when a game moves to closed

4 hours when seven days have passed since closed

Realtime

Pull on an as-needed basis.

Feed can be ignored until around 90 minutes before the scheduled game start, when NFL teams announce inactive players.

Click here for more info on player game statuses.

Utilize the daily change log to capture data changes after a game has ended.

Can request as fast as every 3 seconds (matching the TTL) when a game is live.

Game feeds can be requested 90 minutes before the scheduled start.

Game Statistics

60 seconds when a game is in scheduled status

3 seconds when a game moves to inprogress

600 seconds when a game moves to closed

4 hours when seven days have passed since closed

Realtime

Pull on an as-needed basis.

Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case.

Utilize the daily change log to capture data changes after a game has ended.

Can request as fast as every 3 seconds (matching the TTL) when a game is live.

Game feeds should be requested 10 minutes before the scheduled start.

League Hierarchy

4 hours

Hierarchy updates appear as they are updated in the database.

Pull daily or less, depending on your use case.

Not applicable

Player Profile

4 hours

Seasonal stats update around 5 minutes after a game moves to closed

Pull on an as-needed basis.

Utilize the daily change log to capture data changes after a game has ended.

Pull 5-10 mins after a game is moved to closed to receive the quickest updates

Postgame Standings

10 minutes

Standings update within 2 minutes of each game moving to complete

Pull every hour or less, depending on your use case.

Pull 2-5 mins after a game moves to complete to receive the quickest updates

Seasonal Statistics

4 hours

Seasonal stats update around 5 minutes after a game moves to closed

Pull on an as-needed basis.

Utilize the daily change log to capture data changes after a game has ended.

Pull 5-10 mins after a game is moved to closed to receive the quickest updates

Season Schedule

10 minutes when season includes active games (games in non-closed status)

4 hours when no active games

Schedule info updates in realtime as changes are made.

Pull every hour or less, depending on your use case.

Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint.

Not applicable

Seasons

4 hours

New seasons appear as they are added to the database.

Pull on an as-needed basis.

Not applicable

Team Profile

4 hours

Updates in realtime as changes are made to rosters or player profiles.

Pull every hour or less, depending on your use case.

Not applicable

Team Roster

4 hours

Updates in realtime as changes are made to rosters or player profiles.

Pull every hour or less, depending on your use case.

Not applicable

Teams

4 hours

New teams appear as they are added to the database.

Pull on an as-needed basis.

Not applicable

Tournament List

4 hours

Each NFL Playoff tournament entry is available shortly after the regular season schedule is released.

Pull on an as-needed basis.

Pull daily or less, depending on your use case.

Tournament Schedule

4 hours

Schedule info updates in realtime as changes are made.

The initial playoff schedule (with TBD matchups) will be available shortly after the regular season schedule is released.

Teams advance to the next round on a 2-minute timer after the previous game moves to complete status.

Pull on an as-needed basis.

Pull every hour or less, depending on your use case.

Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint.

Tournament Summary

4 hours

Schedule info updates in realtime as changes are made.

Brackets and seeds are available shortly after they are made official.

Pull on an as-needed basis.

Pull daily or less, depending on your use case.

Weekly Depth Charts

4 hours

Depth charts update shortly before each game, but may be updated during or post game.

Pull every hour or less during the current week, depending on your use case.

Not applicable

Weekly Injuries

4 hours

Injuries are made available depending on the day of a game.

See our Weekly Data Entry section for specific timings on injury updates.

Pull every hour or less during the current week, depending on your use case.

Not applicable

Weekly Schedule

10 minutes when week includes active games (games in non-closed status)

4 hours when no active games

Schedule info updates in realtime as changes are made.

Pull every hour or less during the current week, depending on your use case.

Not applicable

Draft Endpoint

Draft Summary

2 seconds

Realtime

Pull on an as-needed basis.

Can request as fast as every 2 seconds (matching the TTL) when the draft is live.

Summary and Trade feeds should be requested 10 minutes before the scheduled start.

Draft Endpoint

Prospects

2 seconds

Prospects are added after the NCAA football season is complete and after declaration (March).

Pull on an as-needed basis.

Not applicable

Draft Endpoint

Team Draft Summary

2 seconds

Realtime

Pull on an as-needed basis.

Can request as fast as every 2 seconds (matching the TTL) when the draft is live.

Summary and Trade feeds should be requested 10 minutes before the scheduled start.

Draft Endpoint

Top Prospects

2 seconds

Prospects are added after the NCAA football season is complete and after declaration (March).

Pull on an as-needed basis.

Not applicable

Draft Endpoint

Trades

2 seconds

Realtime

Pull on an as-needed basis.

Can request as fast as every 2 seconds (matching the TTL) when the draft is live.

Summary and Trade feeds should be requested 10 minutes before the scheduled start.


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Important Note

Pull recommendations are based on a typical customer's needs. We suggest starting with our recommended rate and adjusting as necessary according to your needs.