Update Frequencies
Each NCAAFB API endpoint updates at a variable frequency, in terms of both its cache and its data. For example, a Game endpoint may have a 3-second cache during a live game; after the game concludes this shifts to a 600-second cache, and after seven days to 30 minutes. A Standings endpoint may have a 10-minute cache, with the data updating when games conclude.
Two different numbers therefore govern how you poll a feed: how long its responses cache (the TTL) and what drives its data to change. This page carries both for every NCAAFB API endpoint, along with a recommended pull rate for non-live and live use. These frequencies should be understood and factored into your pull rate: match your cadence to the data's rhythm, not to the TTL alone, and use this page to determine the best pull frequency for your needs.
Reading TTLs from Responses
Understanding the distinction between TTL and data updates is crucial for designing an efficient and reliable solution. TTL is focused on the length of time an object is cached, whereas data updates are concerned with the actual data within the API.
Time-to-Live (TTL)
Time-to-Live (TTL) defines the maximum duration a response may be served from cache before revalidation. TTL values are returned in the Cache-Control header for each REST feed. For example:
Cache-Control: public, must-revalidate, max-age=300
This indicates a TTL of 300 seconds. Check the header on the responses you receive rather than assuming a fixed value: several feed families serve tiered TTLs that follow activity (the game feeds by game status, the schedule feeds by whether active games are present, Player Profile and League Leaders by player status and season), and the Frequency Chart below carries each feed's tiers.
TTL is an upper bound, not a guarantee. When underlying event data changes, the cached object is proactively invalidated and replaced immediately, even if the TTL has not expired.
Data Updates
Data updates refer to the changes made to the underlying data that the API provides access to. This can occur through various operations such as creating, updating, or deleting sports data.
Data updates are critical to ensuring that the API delivers the most current and accurate information. Data entry workflows and processes specific to NCAA Football data affect your suggested request frequency, which is why the chart pairs each feed's TTL with what drives its data to change.
Frequency Chart
What is the right request frequency for your use? Which endpoints should you pull to get the most efficient use of your allotted calls?
The chart below provides answers to these questions, with a breakdown of the cache and data updates for every NCAAFB API endpoint, as well as our recommended pulling frequency for non-live and live use.
| Endpoint | TTL / Cache | Data Updates | Recommended Pull (Non-Live) | Recommended Pull (Live) |
|---|---|---|---|---|
| Current Season Schedule | 10 minutes when payload includes active games (games in non-closed status) 60 minutes when no active games | Hourly The endpoint returns the schedule for the week containing the next upcoming game in created status. It transitions to the next week when the first game of that week is moved to created.The first game of the week is typically moved to created status the day before kickoff. | Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint. | Not applicable Use this feed for non-live schedule retrieval only. |
| Current Week Schedule | 10 minutes when payload includes active games (games in non-closed status) 60 minutes when no active games | Hourly The endpoint returns the schedule for the week containing the next upcoming game in created status. It transitions to the next week when the first game of that week is moved to created. The first game of the week is typically moved to created status the day before kickoff. | Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint. | Not applicable Use this feed for non-live schedule retrieval only. |
| Daily Change Log | - 15 minutes for current day - 1 hour for current month - 4 hours for current year - 12 hours for past years | Entries populate live for changes to teams, players, game statistics, schedules, and standings. Start time of the log is 05:00:00 UTC; end time is 04:59:59 UTC | Pull every ten minutes or less, depending on your use case. | Not applicable |
| Game Boxscore | 60 seconds when a game is in scheduled status 3 seconds when a game moves to inprogress 600 seconds when a game moves to closed 30 minutes when seven days have passed since closed | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the daily change log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. Use the expected_latency field to determine how many this feed may lag behind live play. |
| Game Play-by-Play | 60 seconds when a game is in scheduled status 3 seconds when a game moves to inprogress 600 seconds when a game moves to closed 30 minutes when seven days have passed since closed | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the daily change log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. Use the expected_latency field to determine how many this feed may lag behind live play. |
| Game Roster | 60 seconds when a game is in scheduled status 3 seconds when a game moves to inprogress 600 seconds when a game moves to closed 30 minutes when seven days have passed since closed | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the daily change log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. Use the expected_latency field to determine how many this feed may lag behind live play. |
| Game Statistics | 60 seconds when a game is in scheduled status 3 seconds when a game moves to inprogress 600 seconds when a game moves to closed 30 minutes when seven days have passed since closed | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the daily change log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. Use the expected_latency field to determine how many this feed may lag behind live play. |
| League Hierarchy | 4 hours | Hierarchy updates appear as they are updated in the database. | Pull daily or less, depending on your use case. | Not applicable |
| League Leaders | 15 minutes for current season 30 minutes for past seasons | League leaders update around 20 minutes after a game moves to closed | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 20-25 mins after a game moves to closed to receive the quickest updates. |
| Player Profile | 15 minutes for active players 12 hours for players no longer on an active roster | Seasonal stats update around 5 minutes after a game moves to closed | Pull on an as-needed basis. Utilize the daily change log to capture data changes after a game has ended. | Pull 5-10 mins after a game is moved to closed to receive the quickest updates |
| Postgame Standings | 10 minutes | Standings update within 2 minutes of each game moving to complete | Pull every hour or less, depending on your use case. | Pull 2-5 mins after a game moves to complete to receive the quickest updates |
| Rankings (By Week) | 4 hours | Rankings update within 15 minutes after their release to the public, typically on Sundays. The CFP rankings begin after week 10, and are typically released on Tuesdays. | Pull every hour or less, depending on your use case. | N/A |
| Rankings (Current Week) | 4 hours | Rankings update within 15 minutes after their release to the public, typically on Sundays. The CFP rankings begin after week 10, and are typically released on Tuesdays. | Pull every hour or less, depending on your use case. | N/A |
| Season Schedule | 10 minutes when season includes active games (games in non-closed status) 4 hours when no active games | Schedule info updates in realtime as changes are made. | Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint. | Not applicable |
| Seasonal Statistics | 30 minutes | Seasonal stats update around 5 minutes after a game moves to closed | Pull on an as-needed basis. Utilize the daily change log to capture data changes after a game has ended. | Pull 5-10 mins after a game is moved to closed to receive the quickest updates |
| Seasons | 4 hours | New seasons appear as they are added to the database. | Pull on an as-needed basis. | Not applicable |
| Team Roster | 30 minutes | Updates in realtime as changes are made to rosters or player profiles. | Pull on an as-needed basis. | Not applicable |
| Teams | 4 hours | New teams appear as they are added to the database. | Pull on an as-needed basis. | Not applicable |
| Tournament List | 4 hours | Each NCAAFB Playoff tournament entry is available shortly after the regular season schedule is released. | Pull on an as-needed basis. | Pull daily or less, depending on your use case. |
| Tournament Schedule | 4 hours | Schedule info updates in realtime as changes are made. The initial playoff schedule (with TBD matchups) will be available shortly after the regular season schedule is released. Teams advance to the next round on a 2-minute timer after the previous game moves to complete status. | Pull on an as-needed basis. | Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint. |
| Tournament Summary | 4 hours | Schedule info updates in realtime as changes are made. Brackets and seeds are available shortly after they are made official. | Pull on an as-needed basis. | Pull daily or less, depending on your use case. |
| Transfer Portal | 4 hours | Transfer portal updates appear as they are updated in our database. | Pull on an as-needed basis. | Not applicable |
| Weekly Schedule | 10 minutes when week includes active games (games in non-closed status) 4 hours when no active games | Schedule info updates in realtime as changes are made. | Pull every hour or less during the current week, depending on your use case. | Not applicable |
| Awards List | 4 hours | New awards appear as they are added to the database | Pull on an as-needed basis | Not applicable |
| Seasonal Awards | 12 hours | Award entries are added as they are announced | Pull every hour or less, depending on your use case. | Not applicable |
Important NotePull recommendations are based on a typical customer's needs. We suggest starting with our recommended rate and adjusting as necessary according to your needs.
Live Game Windows
During a game window the game feeds (Game Boxscore, Game Play-by-Play, Game Statistics, and Game Roster) update in real time, and polling is driven by game status rather than by this chart: the Tracking Live Games workflow covers kickoff to closed. Their TTL follows the game: 60 seconds while a game is in scheduled status, 3 seconds once it moves to inprogress, 600 seconds when it moves to closed, and 30 minutes once seven days have passed since closed.
- Before kickoff: the game feeds can be ignored until 10 minutes before the scheduled start, when live requests should begin
- In play: request the game feeds as fast as every 3 seconds (matching the TTL). Each game feed carries an
expected_latencyfield; use it to determine how far the feed may lag behind live play - After the game: once a game is
closedits feeds serve the 600-second TTL (30 minutes after seven days); use the Daily Change Log to capture data changes after a game has ended
The schedule feeds also tighten while games are active: 10 minutes when the payload includes active games (games in non-closed status), otherwise 60 minutes for the Current Season and Current Week schedules and 4 hours for the Season and Weekly schedules. Use them for schedule info prior to a game start; for the status of a live game, reference a game endpoint.
The post-game feeds settle on their own timers after the final whistle, and the chart's live column gives the fastest useful pull for each:
- Postgame Standings update within 2 minutes of each game moving to
complete; pull 2 to 5 minutes aftercompleteto receive the quickest updates - Tournament Schedule: teams advance to the next round on a 2-minute timer after the previous game moves to
complete - Seasonal Statistics and Player Profile seasonal stats update around 5 minutes after a game moves to
closed; pull 5 to 10 minutes afterclosed - League Leaders update around 20 minutes after a game moves to
closed; pull 20 to 25 minutes afterclosed
Defensive Statistics Timing
Defensive statistics enter at two speeds. Forced fumbles, fumble recoveries, sacks, interceptions, and safeties are entered in real time with the play. Tackle detail (tackles, assists, passes defended, and quarterback hits) is treated as unofficial, can be incomplete when a game reaches closed, and is completed during the following week. The Daily Change Log surfaces games whose statistics change after closed, so change-log polling is the reliable way to capture the settled lines; the NCAAFB FAQ lists which statistics are considered unofficial.
Keeping a Store in Sync
- Every ten minutes or less: pull the Daily Change Log and refetch what it lists. Entries populate live for changes to teams, players, game statistics, schedules, and standings; the log day starts at 05:00:00 UTC and ends at 04:59:59 UTC, and the TTL is 15 minutes for the current day, 1 hour for the current month, 4 hours for the current year, and 12 hours for past years. The workflow is on the Monitoring Data Changes page
- Every hour or less: the Current Season Schedule and Current Week Schedule (each returns the schedule containing the next upcoming game in
createdstatus and transitions to the next week when the first game of that week is moved tocreated; the first game of the week is typically moved tocreatedstatus the day before kickoff), the Season Schedule, Postgame Standings outside game windows, Rankings (By Week) and Rankings (Current Week) (rankings update within 15 minutes after their release to the public, typically on Sundays; the CFP rankings begin after week 10 and are typically released on Tuesdays; the Tracking Standings and Rankings workflow covers both), and Seasonal Awards (award entries are added as they are announced) - Every hour or less during the current week: the Weekly Schedule
- Daily or less: League Hierarchy (hierarchy updates appear as they are made), and during the playoffs the Tournament List and Tournament Summary (each NCAAFB Playoff
tournamententry, and the initial playoff schedule with TBD matchups, are available shortly after the regular season schedule is released; brackets and seeds are available shortly after they are made official) - As needed: Seasons and Teams (new entries appear as they are added), Awards List (new awards appear as they are added), the Team Roster (updates in real time as changes are made to rosters or player profiles), the Transfer Portal (transfer portal updates appear as they are made), Seasonal Statistics, Player Profile, and League Leaders outside their post-game windows (with the Daily Change Log capturing data changes after a game has ended), and the game feeds outside their live windows
Best Practices
- Read the
Cache-Controlheader on every response rather than hardcoding TTLs: values differ by feed and, for the game and schedule feeds, by game state - Factor both numbers into your pull rate: the TTL bounds how long a response may be served from cache, while the Data Updates column tells you when the data itself changes
- Start from the recommended rate in the chart and adjust it to your product's needs
- Use the schedule feeds for schedule info prior to a game start; for the status of a live game, reference a game endpoint
- Pull statistics and profile feeds as needed and let the Daily Change Log capture data changes after a game has ended
- Keep polling the Daily Change Log through the week after a game: tackle detail is unofficial at
closedand settles during the following week - Visit our Headers documentation to learn how to interpret and use header responses to access the freshest sports data
Updated 8 days ago
