Integration GuidesReference Docs
Coverage MatrixDocumentationChange LogLog InContact Us
Integration Guides

Update Frequencies

Each NCAAFB API endpoint updates at a variable frequency, in terms of both its cache and its data. For example, a Game endpoint may have a 3-second cache during a live game; after the game concludes this shifts to a 600-second cache, and after seven days to 30 minutes. A Standings endpoint may have a 10-minute cache, with the data updating when games conclude.

Two different numbers therefore govern how you poll a feed: how long its responses cache (the TTL) and what drives its data to change. This page carries both for every NCAAFB API endpoint, along with a recommended pull rate for non-live and live use. These frequencies should be understood and factored into your pull rate: match your cadence to the data's rhythm, not to the TTL alone, and use this page to determine the best pull frequency for your needs.



Reading TTLs from Responses

Understanding the distinction between TTL and data updates is crucial for designing an efficient and reliable solution. TTL is focused on the length of time an object is cached, whereas data updates are concerned with the actual data within the API.


Time-to-Live (TTL)

Time-to-Live (TTL) defines the maximum duration a response may be served from cache before revalidation. TTL values are returned in the Cache-Control header for each REST feed. For example:

Cache-Control: public, must-revalidate, max-age=300

This indicates a TTL of 300 seconds. Check the header on the responses you receive rather than assuming a fixed value: several feed families serve tiered TTLs that follow activity (the game feeds by game status, the schedule feeds by whether active games are present, Player Profile and League Leaders by player status and season), and the Frequency Chart below carries each feed's tiers.

TTL is an upper bound, not a guarantee. When underlying event data changes, the cached object is proactively invalidated and replaced immediately, even if the TTL has not expired.


Data Updates

Data updates refer to the changes made to the underlying data that the API provides access to. This can occur through various operations such as creating, updating, or deleting sports data.

Data updates are critical to ensuring that the API delivers the most current and accurate information. Data entry workflows and processes specific to NCAA Football data affect your suggested request frequency, which is why the chart pairs each feed's TTL with what drives its data to change.



Frequency Chart

What is the right request frequency for your use? Which endpoints should you pull to get the most efficient use of your allotted calls?

The chart below provides answers to these questions, with a breakdown of the cache and data updates for every NCAAFB API endpoint, as well as our recommended pulling frequency for non-live and live use.


EndpointTTL / CacheData UpdatesRecommended Pull (Non-Live)Recommended Pull (Live)
Current Season Schedule10 minutes when payload includes active games (games in non-closed status) 60 minutes when no active gamesHourly The endpoint returns the schedule for the week containing the next upcoming game in created status. It transitions to the next week when the first game of that week is moved to created.

The first game of the week is typically moved to created status the day before kickoff.
Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint.Not applicable Use this feed for non-live schedule retrieval only.
Current Week Schedule10 minutes when payload includes active games (games in non-closed status) 60 minutes when no active gamesHourly The endpoint returns the schedule for the week containing the next upcoming game in created status.

It transitions to the next week when the first game of that week is moved to created. The first game of the week is typically moved to created status the day before kickoff.
Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint.Not applicable Use this feed for non-live schedule retrieval only.
Daily Change Log- 15 minutes for current day - 1 hour for current month - 4 hours for current year - 12 hours for past yearsEntries populate live for changes to teams, players, game statistics, schedules, and standings. Start time of the log is 05:00:00 UTC; end time is 04:59:59 UTCPull every ten minutes or less, depending on your use case.Not applicable
Game Boxscore60 seconds when a game is in scheduled status 3 seconds when a game moves to inprogress 600 seconds when a game moves to closed 30 minutes when seven days have passed since closedRealtimePull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the daily change log to capture data changes after a game has ended.Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. Use the expected_latency field to determine how many this feed may lag behind live play.
Game Play-by-Play60 seconds when a game is in scheduled status 3 seconds when a game moves to inprogress 600 seconds when a game moves to closed 30 minutes when seven days have passed since closedRealtimePull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the daily change log to capture data changes after a game has ended.Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. Use the expected_latency field to determine how many this feed may lag behind live play.
Game Roster60 seconds when a game is in scheduled status 3 seconds when a game moves to inprogress 600 seconds when a game moves to closed 30 minutes when seven days have passed since closedRealtimePull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the daily change log to capture data changes after a game has ended.Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. Use the expected_latency field to determine how many this feed may lag behind live play.
Game Statistics60 seconds when a game is in scheduled status 3 seconds when a game moves to inprogress 600 seconds when a game moves to closed 30 minutes when seven days have passed since closedRealtimePull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the daily change log to capture data changes after a game has ended.Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. Use the expected_latency field to determine how many this feed may lag behind live play.
League Hierarchy4 hoursHierarchy updates appear as they are updated in the database.Pull daily or less, depending on your use case.Not applicable
League Leaders15 minutes for current season

30 minutes for past seasons
League leaders update around 20 minutes after a game moves to closedPull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended.Pull 20-25 mins after a game moves to closed to receive the quickest updates.
Player Profile15 minutes for active players

12 hours for players no longer on an active roster
Seasonal stats update around 5 minutes after a game moves to closedPull on an as-needed basis. Utilize the daily change log to capture data changes after a game has ended.Pull 5-10 mins after a game is moved to closed to receive the quickest updates
Postgame Standings10 minutesStandings update within 2 minutes of each game moving to completePull every hour or less, depending on your use case.Pull 2-5 mins after a game moves to complete to receive the quickest updates
Rankings (By Week)4 hoursRankings update within 15 minutes after their release to the public, typically on Sundays. The CFP rankings begin after week 10, and are typically released on Tuesdays.Pull every hour or less, depending on your use case.N/A
Rankings (Current Week)4 hoursRankings update within 15 minutes after their release to the public, typically on Sundays. The CFP rankings begin after week 10, and are typically released on Tuesdays.Pull every hour or less, depending on your use case.N/A
Season Schedule10 minutes when season includes active games (games in non-closed status) 4 hours when no active gamesSchedule info updates in realtime as changes are made.Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint.Not applicable
Seasonal Statistics30 minutesSeasonal stats update around 5 minutes after a game moves to closedPull on an as-needed basis. Utilize the daily change log to capture data changes after a game has ended.Pull 5-10 mins after a game is moved to closed to receive the quickest updates
Seasons4 hoursNew seasons appear as they are added to the database.Pull on an as-needed basis.Not applicable
Team Roster30 minutesUpdates in realtime as changes are made to rosters or player profiles.Pull on an as-needed basis.Not applicable
Teams4 hoursNew teams appear as they are added to the database.Pull on an as-needed basis.Not applicable
Tournament List4 hoursEach NCAAFB Playoff tournament entry is available shortly after the regular season schedule is released.Pull on an as-needed basis.Pull daily or less, depending on your use case.
Tournament Schedule4 hoursSchedule info updates in realtime as changes are made. The initial playoff schedule (with TBD matchups) will be available shortly after the regular season schedule is released. Teams advance to the next round on a 2-minute timer after the previous game moves to complete status.Pull on an as-needed basis.Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint.
Tournament Summary4 hoursSchedule info updates in realtime as changes are made. Brackets and seeds are available shortly after they are made official.Pull on an as-needed basis.Pull daily or less, depending on your use case.
Transfer Portal4 hoursTransfer portal updates appear as they are updated in our database.Pull on an as-needed basis.Not applicable
Weekly Schedule10 minutes when week includes active games (games in non-closed status) 4 hours when no active gamesSchedule info updates in realtime as changes are made.Pull every hour or less during the current week, depending on your use case.Not applicable
Awards List4 hoursNew awards appear as they are added to the databasePull on an as-needed basisNot applicable
Seasonal Awards12 hoursAward entries are added as they are announcedPull every hour or less, depending on your use case.Not applicable

🏈

Important Note

Pull recommendations are based on a typical customer's needs. We suggest starting with our recommended rate and adjusting as necessary according to your needs.



Live Game Windows

During a game window the game feeds (Game Boxscore, Game Play-by-Play, Game Statistics, and Game Roster) update in real time, and polling is driven by game status rather than by this chart: the Tracking Live Games workflow covers kickoff to closed. Their TTL follows the game: 60 seconds while a game is in scheduled status, 3 seconds once it moves to inprogress, 600 seconds when it moves to closed, and 30 minutes once seven days have passed since closed.

POLLING CADENCETTL tiers by game status
Before kickoff
scheduled
60 sTTL
Start the game feeds 10 minutes before kickoff. Read expected_latency for how far each feed may lag live play.
In play
inprogress
3 sTTL
Boxscore, Play-by-Play, Statistics, and Game Roster as fast as every 3 seconds.
Final whistle
complete
3 sTTL
The in-play TTL holds until closed. Standings and playoff rounds update within 2 minutes; pull standings 2 to 5 minutes after.
Validated
closed
600 sTTL
Seasonal statistics and profiles refresh about 5 minutes later (pull at 5 to 10), League Leaders about 20 minutes later (pull at 20 to 25).
A week later
closed
30 minutesTTL
The game feeds settle to their long TTL. Refetch only when the Daily Change Log names the game.
Schedule feeds
10 minwhile any game in the payload is not yet closed
60 minonce every game is closed: Current Season and Current Week Schedule
4 hoursonce every game is closed: Season and Weekly Schedule
The game status decides which cadence applies. Tracking Live Games covers kickoff to closed in detail.
  • Before kickoff: the game feeds can be ignored until 10 minutes before the scheduled start, when live requests should begin
  • In play: request the game feeds as fast as every 3 seconds (matching the TTL). Each game feed carries an expected_latency field; use it to determine how far the feed may lag behind live play
  • After the game: once a game is closed its feeds serve the 600-second TTL (30 minutes after seven days); use the Daily Change Log to capture data changes after a game has ended

The schedule feeds also tighten while games are active: 10 minutes when the payload includes active games (games in non-closed status), otherwise 60 minutes for the Current Season and Current Week schedules and 4 hours for the Season and Weekly schedules. Use them for schedule info prior to a game start; for the status of a live game, reference a game endpoint.

The post-game feeds settle on their own timers after the final whistle, and the chart's live column gives the fastest useful pull for each:

  • Postgame Standings update within 2 minutes of each game moving to complete; pull 2 to 5 minutes after complete to receive the quickest updates
  • Tournament Schedule: teams advance to the next round on a 2-minute timer after the previous game moves to complete
  • Seasonal Statistics and Player Profile seasonal stats update around 5 minutes after a game moves to closed; pull 5 to 10 minutes after closed
  • League Leaders update around 20 minutes after a game moves to closed; pull 20 to 25 minutes after closed


Defensive Statistics Timing

Defensive statistics enter at two speeds. Forced fumbles, fumble recoveries, sacks, interceptions, and safeties are entered in real time with the play. Tackle detail (tackles, assists, passes defended, and quarterback hits) is treated as unofficial, can be incomplete when a game reaches closed, and is completed during the following week. The Daily Change Log surfaces games whose statistics change after closed, so change-log polling is the reliable way to capture the settled lines; the NCAAFB FAQ lists which statistics are considered unofficial.



Keeping a Store in Sync

  • Every ten minutes or less: pull the Daily Change Log and refetch what it lists. Entries populate live for changes to teams, players, game statistics, schedules, and standings; the log day starts at 05:00:00 UTC and ends at 04:59:59 UTC, and the TTL is 15 minutes for the current day, 1 hour for the current month, 4 hours for the current year, and 12 hours for past years. The workflow is on the Monitoring Data Changes page
  • Every hour or less: the Current Season Schedule and Current Week Schedule (each returns the schedule containing the next upcoming game in created status and transitions to the next week when the first game of that week is moved to created; the first game of the week is typically moved to created status the day before kickoff), the Season Schedule, Postgame Standings outside game windows, Rankings (By Week) and Rankings (Current Week) (rankings update within 15 minutes after their release to the public, typically on Sundays; the CFP rankings begin after week 10 and are typically released on Tuesdays; the Tracking Standings and Rankings workflow covers both), and Seasonal Awards (award entries are added as they are announced)
  • Every hour or less during the current week: the Weekly Schedule
  • Daily or less: League Hierarchy (hierarchy updates appear as they are made), and during the playoffs the Tournament List and Tournament Summary (each NCAAFB Playoff tournament entry, and the initial playoff schedule with TBD matchups, are available shortly after the regular season schedule is released; brackets and seeds are available shortly after they are made official)
  • As needed: Seasons and Teams (new entries appear as they are added), Awards List (new awards appear as they are added), the Team Roster (updates in real time as changes are made to rosters or player profiles), the Transfer Portal (transfer portal updates appear as they are made), Seasonal Statistics, Player Profile, and League Leaders outside their post-game windows (with the Daily Change Log capturing data changes after a game has ended), and the game feeds outside their live windows


Best Practices

  • Read the Cache-Control header on every response rather than hardcoding TTLs: values differ by feed and, for the game and schedule feeds, by game state
  • Factor both numbers into your pull rate: the TTL bounds how long a response may be served from cache, while the Data Updates column tells you when the data itself changes
  • Start from the recommended rate in the chart and adjust it to your product's needs
  • Use the schedule feeds for schedule info prior to a game start; for the status of a live game, reference a game endpoint
  • Pull statistics and profile feeds as needed and let the Daily Change Log capture data changes after a game has ended
  • Keep polling the Daily Change Log through the week after a game: tackle detail is unofficial at closed and settles during the following week
  • Visit our Headers documentation to learn how to interpret and use header responses to access the freshest sports data

Did this page help you?