Update Frequencies
Intro
Each NBA API endpoint updates at a variable frequency, in terms of both its cache and its data.
For example, a Game endpoint may have a 3-second cache during a live game. After the game concludes, this shifts to a 600-second cache, and after seven days, to 4 hours. Alternatively, a Standings endpoint may have a 10-minute cache, with the data updating when games conclude.
Given your limited amount of API requests and QPS, these frequencies should be understood and factored into your pull rate.
Use this section to help determine the best pull frequency for your needs.
Time-to-Live (TTL) and Data Updates
Understanding the distinction between TTL and data updates is crucial for designing an efficient and reliable NBA API solution. TTL is focused on the length of time an object is cached, whereas data updates are concerned with the actual data within the API.
Time-to-Live (TTL)
Time-to-Live (TTL) defines the maximum duration a response may be served from cache before revalidation. TTL values are returned in the Cache-Control header for each REST feed. For example:
Cache-Control: public, must-revalidate, max-age=300
This indicates a TTL of 300 seconds.
TTL is an upper bound, not a guarantee. When underlying event data changes, our system proactively invalidates and replaces the cached object immediately, even if the TTL has not expired.
Data Updates
Data Updates refer to the changes made to the underlying data that the API provides access to. This can occur through various operations such as creating, updating, or deleting our sports data.
Data updates are critical to ensuring that the API delivers the most current and accurate information. Data entry workflows and processes specific to NBA data will affect your suggested request frequency.
Additional Frequency Resources
Visit our Headers documentation to learn how to interpret and use header responses to access the freshest sports data.
Frequency Chart
What is the right request frequency for your use? Which endpoints should you pull to get the most efficient use of your allotted calls?
The below chart provides answers to these questions, with a breakdown of the cache and data updates for every NBA API endpoint, as well as our recommended pulling frequency.
Endpoint | TTL / Cache | Data Updates | Recommended Pull (Non-Live) | Recommended Pull (Live) |
|---|---|---|---|---|
4 hours | Entries populate every 20 minutes for changes to teams, players, game statistics, schedules, and standings. Start time of the log is 05:00:00 UTC; end time is 04:59:59 UTC | Pull every ten minutes or less, depending on your use case. | Not applicable | |
4 hours | Injuries are made available depending on the scheduled time of a game. | Pull every hour or less during the current day, depending on your use case. | Not applicable | |
10 minutes during the season 4 hours during the offseason | Schedule info updates in realtime as changes are made | Pull every hour or less during the current day, depending on your use case. | Not applicable | |
4 hours | Updates in realtime as transactions are entered. | Pull every hour or less, depending on your use case. | Not applicable | |
4 hours | Updates in realtime as changes are made to rosters or player profiles. | Pull every hour or less, depending on your use case. | Not applicable | |
3 seconds when a game moves to 600 seconds when a game moves to 4 hours when seven days have passed since | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the Daily Change Log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. | |
3 seconds when a game moves to 600 seconds when a game moves to 4 hours when seven days have passed since | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the Daily Change Log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. | |
3 seconds when a game moves to 600 seconds when a game moves to 4 hours when seven days have passed since | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the Daily Change Log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. | |
4 hours | Injuries are made available depending on the scheduled time of a game. | Pull every hour or less during the current day, depending on your use case. | Not applicable | |
4 hours | Hierarchy updates appear as they are updated in the database. | Pull daily or less, depending on your use case. | Not applicable | |
4 hours | League Leaders update on a 20-minute timer. Updates are triggered around 5 minutes after a game is | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 20-25 mins after a game moves to | |
4 hours | Stats update around 5 minutes after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game moves to | |
4 hours | Rankings update nightly, 60 minutes after all games end. Teams are marked as | Pull on an as-needed basis. | Pull 30-90 minutes after the final game of the day moves to | |
10 minutes during the season 4 hours during the offseason | Schedule information updates in realtime as changes are made. | Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint. | Not applicable | |
4 hours | Seasonal stats update around 5 minutes after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game moves to | |
4 hours | New seasons appear as they are added to the database. Season statuses update during the day of a status change. | Pull on an as-needed basis. | Not applicable | |
10 minutes during the season 4 hours during the offseason | Schedule info updates in realtime as changes are made. The initial playoff schedule (with TBD matchups) is available shortly after the regular season schedule is released. Teams advance to the next round on a 2-minute timer after the previous game moves to | Pull on an as-needed basis. | Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint. | |
10 minutes during the season 4 hours during the offseason | Series stats update around 5 minutes after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game moves to | |
4 hours | Splits update around 5 minutes after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game moves to | |
4 hours | Splits update around 5 minutes after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game moves to | |
4 hours | Splits update around 5 minutes after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game moves to | |
4 hours | Splits update around 5 minutes after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game moves to | |
10 minutes | Standings update within 2 minutes of each game moving to | Pull every hour or less, depending on your use case. | Pull 2-5 mins after a game moves to | |
4 hours | Depth charts may update multiple times per week to remain current. | Pull every hour or less, depending on your use case. | Not applicable | |
4 hours | Updates in realtime as changes are made to rosters or player profiles. | Pull every hour or less, depending on your use case. | Not applicable | |
4 hours | New teams appear as they are added to the database. | Pull on an as-needed basis. | Not applicable | |
2 seconds | Realtime | Pull on an as-needed basis. | Can request as fast as every 2 seconds (matching the TTL) when the draft is live. Summary and Trade feeds should be requested 10 minutes before the scheduled start. | |
2 seconds | Prospects populate after the NCAA Men's Basketball season ends and players declare, typically in May. | Pull on an as-needed basis. | Not applicable | |
2 seconds | Realtime | Pull on an as-needed basis. | Can request as fast as every 2 seconds (matching the TTL) when the draft is live. Summary and Trade feeds should be requested 10 minutes before the scheduled start. | |
2 seconds | Prospects populate after the NCAA Men's Basketball season ends and players declare, typically in May. | Pull on an as-needed basis. | Not applicable | |
2 seconds | Realtime | Pull on an as-needed basis. | Can request as fast as every 2 seconds (matching the TTL) when the draft is live. Summary and Trade feeds should be requested 10 minutes before the scheduled start. |
Important NotePull recommendations are based on a typical customer's needs. We suggest starting with our recommended rate and adjusting as necessary according to your needs.
Updated about 1 hour ago
