Update Frequencies
Intro
Each MLB API endpoint updates at a variable frequency, in terms of both its cache and its data.
For example, a Game endpoint may have a 3-second cache during a live game. After the game concludes, this shifts to a 600-second cache, and after seven days, to 4 hours. Alternatively, a Standings endpoint may have a 12-hour cache, with the data updating when games conclude.
Given your limited amount of API requests and QPS, these frequencies should be understood and factored into your pull rate.
Use this section to help determine the best pull frequency for your needs.
Time-to-Live (TTL) and Data Updates
Understanding the distinction between TTL and data updates is crucial for designing an efficient and reliable MLB API solution. TTL is focused on the length of time an object is cached, whereas data updates are concerned with the actual data within the API.
Time-to-Live (TTL)
Time-to-Live (TTL) defines the maximum duration a response may be served from cache before revalidation. TTL values are returned in the Cache-Control header for each REST feed. For example:
Cache-Control: public, must-revalidate, max-age=300
This indicates a TTL of 300 seconds.
TTL is an upper bound, not a guarantee. When underlying event data changes, our system proactively invalidates and replaces the cached object immediately, even if the TTL has not expired.
Data Updates
Data Updates refer to the changes made to the underlying data that the API provides access to. This can occur through various operations such as creating, updating, or deleting our sports data.
Data updates are critical to ensuring that the API delivers the most current and accurate information. Data entry workflows and processes specific to MLB data will affect your suggested request frequency.
Additional Frequency Resources
Visit our Headers documentation to learn how to interpret and use header responses to access the freshest sports data.
Frequency Chart
What is the right request frequency for your use? Which endpoints should you pull to get the most efficient use of your allotted calls?
The below chart provides answers to these questions, with a breakdown of the cache and data updates for every MLB API endpoint, as well as our recommended pulling frequency.
Endpoint | TTL / Cache | Data Updates | Recommended Pull (Non-Live) | Recommended Pull (Live) |
|---|---|---|---|---|
| Awards List | 4 hours | New awards appear as they are added to the database | Pull on an as-needed basis. | Not applicable |
| Daily Boxscore | 5 minutes for days with active games (games in non- 12 hours for days without active games | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the Daily Change Log to capture data changes after a game has ended. | Can request as fast as every 5 minutes (matching the TTL) when a game is live |
| Daily Change Log | 4 hours | Entries populate live for changes to teams, players, game statistics, schedules, and standings. Start time of the log is 10:00:00 UTC; end time is 09:59:59 UTC | Pull every 4 hours, depending on your use case. | Not applicable |
| Daily Schedule | 600 seconds | Schedule info updates in realtime as changes are made. | Pull every hour or less during the current day, depending on your use case. | Not applicable |
| Daily Summary | 5 minutes for days with active games (games in non- 12 hours for days without active games | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the Daily Change Log to capture data changes after a game has ended. | Can request as fast as every 5 minutes (matching the TTL) when a game is live |
| Daily Transactions | 4 hours | Transactions update in realtime as they are entered. | Pull every 4 hours, depending on your use case. | Not applicable |
| Event Tracking | 60 seconds when a game is in 3 seconds when a game moves to 600 seconds when a game moves to | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the Daily Change Log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. |
| Free Agents | 4 hours | Updates in realtime as changes are made to rosters or player profiles. | Pull every 4 hours, depending on your use case. | Not applicable |
| Game Boxscore | 60 seconds when a game is in 3 seconds when a game moves to 600 seconds when a game moves to 4 hours when seven days have passed since | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the Daily Change Log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. |
| Game Extended Summary | 60 seconds when a game is in 3 seconds when a game moves to 600 seconds when a game moves to 4 hours when seven days have passed since | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the Daily Change Log to capture data changes after a game has ended. | Can request as fast as every 2 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. |
| Game Pitch Metrics | 60 seconds when a game is in 3 seconds when a game moves to 600 seconds when a game moves to 4 hours when seven days have passed since | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the Daily Change Log to capture data changes after a game has ended. | Can request as fast as every 2 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. |
| Game Play Statistics | 60 seconds when a game is in 3 seconds when a game moves to 600 seconds when a game moves to 4 hours when seven days have passed since | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the Daily Change Log to capture data changes after a game has ended. | Can request as fast as every 3 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. |
| Game Play-by-Play | 60 seconds when a game is in 3 seconds when a game moves to 600 seconds when a game moves to 4 hours when seven days have passed since | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the Daily Change Log to capture data changes after a game has ended. | Can request as fast as every 2 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. |
| Game Summary | 60 seconds when a game is in 3 seconds when a game moves to 600 seconds when a game moves to 4 hours when seven days have passed since | Realtime | Pull on an as-needed basis. Feed can be ignored until 10 minutes before the scheduled game start, depending on your use case. Utilize the Daily Change Log to capture data changes after a game has ended. | Can request as fast as every 2 seconds (matching the TTL) when a game is live. Game feeds should be requested 10 minutes before the scheduled start. |
| Glossary | 4 hours | New data points and updates appear after development work is complete, typically during the offseason. | Pull on an as-needed basis. | Not applicable |
| Injuries | 4 hours | Injuries update based on the game day and injury reporting workflows. See our Data Entry Workflow section for specific timings on injury updates. | Pull every hour or less, depending on your use case. | Not applicable |
| League Depth Chart | 4 hours | Depth charts may update multiple times per week to remain current. | Pull every hour or less, depending on your use case. | Not applicable |
| League Hierarchy | 4 hours | Hierarchy updates appear as they are updated in the database. | Pull daily or less, depending on your use case. | Not applicable |
| League Leaders | 4 hours | League leaders update around 5 minutes after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game moves to |
| League Schedule | 4 hours | Schedule info updates in realtime as changes are made | Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint. | Not applicable |
| Officials | 4 hours | Officials update in realtime as profiles change. | Pull on an as-needed basis. | Not applicable |
| Player Profile | 12 hours | Seasonal stats update on a 5-minute timer after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game is moved to |
| Rankings | 12 hours | Rankings update nightly after all games finish. As the playoffs near, the | Pull every hour or less depending on your use case. | Pull 2-5 mins after a game moves to |
| Seasonal Awards | 12 hours | Award entries are added as they are announced | Pull every hour or less, depending on your use case. | Not applicable |
| Seasonal Pitch Metrics | 12 hours | Seasonal stats update on a 5-minute timer after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game is moved to |
| Seasonal Splits | 12 hours | Seasonal stats update on a 5-minute timer after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game is moved to |
| Seasonal Statistics | 12 hours | Seasonal stats update on a 5-minute timer after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game is moved to |
| Seasons | 4 hours | New seasons appear as they are added to the database. Season statuses update during the day of a status change. | Pull on an as-needed basis. | Not applicable |
| Series Schedule | 5 minutes for series with active games (games in non- 12 hours for series' without active games | Schedule info updates in realtime as changes are made. The initial playoff schedule (with TBD matchups) will be available in August. | Pull on an as-needed basis. | Pull every hour or less, depending on your use case. Note that this feed should be used for schedule info prior to a game start. For status of a live game, reference a "game" endpoint. |
| Series Statistics | 4 hours | Series stats update around 5 minutes after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game is moved to |
| Series Summary | 4 hours | Series stats update around 5 minutes after a game moves to | Pull on an as-needed basis. Utilize the Daily Change Log to capture data changes after a game has ended. | Pull 5-10 mins after a game is moved to |
| Standings | 12 hours | Standings update within 2 minutes of each game moving to | Pull every hour or less, depending on your use case. | Pull 2-5 mins after a game moves to |
| Statcast Leaders | 12 hours | Statcast leaders update once daily at the beginning of each day. | Pull on an as-needed basis. | Not applicable |
| Team Depth Chart | 4 hours | Depth charts may update multiple times per week to remain current. | Pull every hour or less, depending on your use case. | Not applicable |
| Team Full Roster | 4 hours | Team profiles update in realtime as rosters or player profiles change | Pull every hour or less, depending on your use case. | Not applicable |
| Team Profile | 4 hours | Team profiles update in realtime as rosters or player profiles change. | Pull every hour or less, depending on your use case. | Not applicable |
| Teams | 4 hours | New teams appear as they are added to the database. | Pull on an as-needed basis. | Not applicable |
| Venues | 4 hours | Venues update in realtime as venue details change. | Pull on an as-needed basis. | Not applicable |
Important NotePull recommendations are based on a typical customer's needs. We suggest starting with our recommended rate and adjusting as necessary according to your needs.
Updated 22 days ago
