Overview
The UFL API delivers schedules, rosters, standings, statistics, and real-time scoring for the United Football League. Every game carries full play-by-play coverage, and all game data feeds update in real time as games are played.
This integration guide is a companion to the UFL API reference. The reference documents every field of every feed; these pages show how the feeds work together: which feed answers which question, how IDs connect payloads, how fast data moves, and what a game looks like at each point in its lifecycle.
How the Guide Is Organized
Start with UFL API Basics for authentication, URL structure, and error handling, and UFL Fundamentals for the season model, league structure, and what changes coming from the NFL API. ID Handling, Update Frequencies, and Game Status Workflow are the cross-cutting references the scenarios lean on.
What the API Provides
- Schedules: season, weekly, current-season, and current-week views with venue, broadcast, weather, and quarter-by-quarter scoring
- Game detail: live boxscores with drive and scoring-play detail, full play-by-play with per-play statistics, team and player game statistics, and game-day rosters
- League structure: hierarchy, teams, seasons, and postseason tournament feeds with brackets and seeds
- Team and player data: full rosters, player profiles, weekly depth charts, weekly injury reports, and daily transactions
- Standings and statistics: postgame standings with clinch markers and strength-of-schedule detail, plus seasonal team and player statistics
- Change tracking: a daily change log of modified entities plus deleted-game lists for reconciliation
Real-time delivery is also available through the Push Events and Push Statistics feeds; the Push Feeds page covers the subscription workflow.
The League at a Glance
The UFL plays a spring calendar: a 10-week regular season from late March through May, followed by a postseason of two playoff games and the United Bowl championship in mid June. The 2026 season restructured the league into a single UFL Conference table of eight teams.
If you already integrate the NFL API, the feed shapes here will feel familiar; what changes is the rulebook, and the differences surface directly in the payloads:
- Conversions worth one, two, or three points: read each scoring play's
scoreobject rather than assuming values; the Tracking Live Games scoring step shows the pattern, and one-point conversion kicks appear as standaloneextra_pointplays - Four-point field goals from 60 yards and beyond, with dedicated
attempts_60andmade_60buckets in seasonal statistics - An onside scrimmage alternative to the onside kick, tracked under
efficiency.onside_scrimmagein seasonal statistics - A shootout-style overtime, which surfaces through the play-by-play detail categories
UFL rules change season to season, so re-check the UFL API overview rule set each spring; a season's payloads reflect the rules in force when it was played.
Companion Tools
- The interactive reference lets you try every endpoint against your key
- The Postman workspace carries a ready-made UFL collection
- The XSD schema bundle covers the XML format
- Simulations replay past games on demand for integration testing, including Push
Updated 11 days ago
